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・ Megabite (album)
・ Megablast
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・ MegaBox (shopping mall)
・ Mega Lo Mania
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・ Mega Man (Archie Comics)
Mega Man (character)
・ Mega Man (Game Gear video game)
・ Mega Man (original series)
・ Mega Man (TV series)
・ Mega Man (video game)
・ Mega Man 10
・ Mega Man 2
・ Mega Man 3
・ Mega Man 4
・ Mega Man 5
・ Mega Man 6
・ Mega Man 7
・ Mega Man 8
・ Mega Man 9
・ Mega Man Anniversary Collection


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Mega Man (character) : ウィキペディア英語版
Mega Man (character)

Rock "Mega Man", known as in Japan, is the title character and the protagonist of the ''Mega Man'' series by Capcom.〔(''Mega Man History'' "Introduction" section ) ''Capcom.com''. URL Accessed October 29, 2006.〕 The character was created by Akira Kitamura for the first Mega Man game released in 1987, with artist Keiji Inafune providing detailed character artwork based on Kitamura's pixel art design.〔http://www.destructoid.com/keiji-inafune-dropped-mad-mega-man-secrets-on-me-261362.phtml〕
Since then, Mega Man has become one of Capcom's mascots, one of the company's primary original characters, and continues to be one of the video game industry's most recognizable icons.〔(''Interview with Kenji Inafune'' ) ''Mega. Man.Network'' (Originally published in Play magazine, volume 3, issue 4 (April 2004)). Archived from the (original ) on December 15, 2005. URL Accessed May 4, 2006.〕 Having appeared on many consoles since the Nintendo Entertainment System, Mega Man has had a wide gaming audience, and his games continue to evolve with the ever-changing hardware demands of modern gaming systems. Mega Man's fictional universe can be divided into seven categories, each featuring different variations and incarnations of a robot boy hero. Although "Mega Man", or "Rockman", is usually the name used to describe only the original Mega Man from the classic series, it can also be used less specifically to describe the Mega Man series of fictional works, or the group of adherently named main characters within.
The several spin-off series that have emerged over the past years, each one continuing the Mega Man mythos in some unique way, includes but is not limited to the ''Mega Man X'', ''Mega Man Legends'', ''Mega Man Battle Network'', and ''Mega Man Star Force'' series. A resulting animated series was also produced originally in Japan as well as a number of toys, comics, and collectables available both in and outside of Japan.
Mega Man's role in the original story was to be an assistant to his creator Dr. Light, then when Light's colleague goes mad, Dr Light repurposes Mega Man to battle the mad scientist Dr. Wily and his ever-growing army of robots, and stop them from taking over the planet by using their own special abilities against them.〔(''Mega Man History'' "Classic series" section ) ''Capcom.com''. URL Accessed October 29, 2006.〕 Utilizing his ''Mega Buster'' arm cannon and his ability to copy the special weapons of the boss robots he defeats, Mega Man must travel the world and traverse harsh environments in order to bring Wily's menace to an end. With the help of his creator Dr. Light and his assorted cybernetic companions, Mega Man's eventual goal is to one day achieve "everlasting peace" for both humans and robots.〔Quote from the English-language ending scene of ''Mega Man''.〕
==Conception and design==
Although originally the names "Mighty Kid", "Knuckle Kid", and "Rainbow Battle Kid" were proposed, Capcom eventually settled on "Rockman" as Mega Man's Japanese moniker. The word "Rock" in Rockman is a reference to the music genre ''rock and roll'', and is meant to work in tandem with his sister robot, Roll. However, Capcom Consumer Products Division president Joe Morici changed the name from Rockman to Mega Man because he felt "The title was horrible." In addition, the original ''Mega Man'' titles intentionally incorporated a "Rock, Paper, Scissors" gameplay mechanic into defeating certain enemies.〔
The pixel art for the character was created by the designer of the original game in the series, Akira Kitamura (credited under the pseudonym "A.K"), and later turned into a refined illustration by Keiji Inafune.〔
During a special event at TGS 2007, Inafune commented on the creation of Mega Man. "I'm often called the father of Mega Man, but actually, his design was already created when I joined Capcom," he explained. "My mentor (Capcom senior member Akira Kitamura), who was the designer of the original Mega Man, had a basic concept of what Mega Man was supposed to look like. So I only did half of the job in creating him. I didn't get to completely design a Mega Man () from scratch until Zero (Mega Man X, SNES). Back when the SNES was coming out, I was asked to give Mega Man a redesign, so I created this character. But I realized that this design wouldn't be accepted as Mega Man, so I had another designer create the new Mega Man, and I worked on Zero to release him as the 'other main character' that would steal all the good scenes!"
The team decided to incorporate anime elements for the game's animation. Inafune explained, "(Man's ) hand transforms into a gun and you can actually see it come out of his arm. We wanted to make sure that the animation and the motion was realistic and actually made sense. So with Mega Man, we had this perfect blending of game character with animation ideas." Across the series Mega Man was given new skills to add more variety to the gameplay. For ''Mega Man 6'', after having implemented so many different mechanics to the gameplay of past entries, Inafune thought that Rush adapter assembly was inevitable. The artist struggled with the adaptor designs and ultimately found them to be unrealistic. According to Inafune, "If you think about it, they shouldn't be able to combine like this. It would be awkward if parts of Rush like his neck were left over after they combined, so what was I supposed to do?"

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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